Gets the corresponding asset path for the supplied guid, or an empty string if the GUID can't be found.
Returned paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEditor; using UnityEngine;
public class GUIDToAssetPathExample : MonoBehaviour { [MenuItem("APIExamples/GUIDToAssetPath")] static void MaterialPathsInProject() { var allMaterials = AssetDatabase.FindAssets("t: Material");
foreach (var guid in allMaterials) { var path = AssetDatabase.GUIDToAssetPath(guid); Debug.Log(path); } } }
Did you find this page useful? Please give it a rating: