Returns the path name relative to the project folder where the asset is stored.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png" When a game object is part of a Scene, the Scene path is returned.
using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/GetAssetOrScenePathExample")] static void GetAssetOrScenePathExample() { var asset = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Cube123.prefab", typeof(GameObject)); //This will output Assets/Prefabs/Cube123.prefab Debug.Log(AssetDatabase.GetAssetOrScenePath(asset)); var clone = Instantiate(asset); EditorSceneManager.SaveScene(SceneManager.GetActiveScene()); //This will output Assets/Scenes/SampleScene.unity Debug.Log(AssetDatabase.GetAssetOrScenePath(clone)); } }
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