Returns all labels attached to a given asset.
using System.Linq; using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/CheckIfLabelsAreCorrect")] static void CheckIfLabelsAreCorrect() { for (var i = 0; i < 10; i++) { var texturePath = $"Assets/Textures/Road/Road{i}.png"; var asset = AssetDatabase.LoadMainAssetAtPath(texturePath); var labelList = AssetDatabase.GetLabels(asset); if(!labelList.Contains("Road")) Debug.LogWarning($"Road Texture \"{texturePath}\" does not contain Road label"); } } }
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