Given a path to a directory in the Assets folder, relative to the project folder, this method will return an array of all its subdirectories.
using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/GetFolderList")] static void SubFolderExample() { //This method prints out the entire folder list of a project into the console var folders = AssetDatabase.GetSubFolders("Assets"); foreach (var folder in folders) { Recursive(folder); } }
static void Recursive(string folder) { Debug.Log(folder); var folders = AssetDatabase.GetSubFolders(folder); foreach (var fld in folders) { Recursive(fld); } } }
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