Return all the unused assetBundle names in the asset database.
using System.Linq; using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/CheckForUnusedAssetBundles")] static void FindUnusedAssetBundles() { var unusedBundles = AssetDatabase.GetUnusedAssetBundleNames(); var unusedAssetBundleString = "";
//Add all except the last Asset Bundle name into the Unused Asset Bundle String with a comma at the end for (var i = 0; i < unusedBundles.Length - 1; i++) { unusedAssetBundleString += unusedBundles[i] + ", "; } //Add the last string without a comma unusedAssetBundleString += unusedBundles.Last(); Debug.Log($"Unused Asset Bundles: {unusedAssetBundleString}."); } }
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