mainObject | The object to become the main object. |
assetPath | Path to the asset file. |
Specifies which object in the asset file should become the main object after the next import.
All other objects in the asset become children of the main object. NOTE: This function modifies the importer object, not the asset itself. The next import reflects the change in the imported asset.
using UnityEditor; using UnityEngine;
public class Scriptable : ScriptableObject { } public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/SetMainObjectExample")] public static void SetMainObjectExample() { //Create a Scriptable Object and a Material var materialAsset = new Material(Shader.Find("Standard")); var scriptableAssetPath = "Assets/ScriptableObjects/NewObject.asset"; var mainAsset = ScriptableObject.CreateInstance<Scriptable>(); AssetDatabase.CreateAsset(mainAsset, scriptableAssetPath);
//Add the Material to the Scriptable Object AssetDatabase.AddObjectToAsset(materialAsset, scriptableAssetPath); AssetDatabase.SaveAssets();
//Set the Material to be the main Object and import it AssetDatabase.SetMainObject(materialAsset, scriptableAssetPath); AssetDatabase.ImportAsset(scriptableAssetPath); } }
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