Sets the mouse cursor to the given texture.
Call this method with a Texture2D to change the appearance of the hardware pointer (mouse cursor).
The cursorMode
parameter allows you to use hardware cursors on supported platforms, or force software rendering of the cursor.
In the following example, the mouse cursor is changed to a given texture when OnMouseEnter is called, and reset to default when OnMouseExit is called.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture2D cursorTexture; public CursorMode cursorMode = CursorMode.Auto; public Vector2 hotSpot = Vector2.zero; void OnMouseEnter() { Cursor.SetCursor(cursorTexture, hotSpot, cursorMode); }
void OnMouseExit() { Cursor.SetCursor(null, Vector2.zero, cursorMode); } }
texture | The texture to use for the cursor. To use a texture, you must first import it with `Read/Write`enabled. Alternatively, you can use the default cursor import setting. If you created your cursor texture from code, it must be in RGBA32 format, have alphaIsTransparency enabled, and have no mip chain. To use the default cursor, set the texture to `Null`. |
hotspot | The offset from the top left of the texture to use as the target point (must be within the bounds of the cursor). |
cursorMode | Allow this cursor to render as a hardware cursor on supported platforms, or force software cursor. |
Specify a custom cursor that you wish to use as a cursor.
Call this method with a Texture2D to change the appearance of the hardware pointer (mouse cursor).
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