Built-in list of extensions of files that will be included in the c# projects Unity generates.
This property is read only. If you want to include additional files in the generated project files, use EditorSettings.projectGenerationUserExtensions.
using UnityEngine; using UnityEditor;
public class Example { [MenuItem("TryMe/GetExtensions")] static void Doit() { foreach (var extension in EditorSettings.projectGenerationBuiltinExtensions) Debug.Log("extension: " + extension); } }
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