Converts a 2D GUI position to screen pixel coordinates.
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
See Also: Input.mousePosition and Camera.ScreenPointToRay.
using UnityEngine; using UnityEditor;
public class ExampleScript : MonoBehaviour { public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); } }
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