Version: 2020.1
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  • C#

ObjectFactory.CreateInstance

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public static Object CreateInstance(Type type);
public static T CreateInstance();

Parameters

type The type of instance to create.

Description

Create a new instance of the given type.

Use this method to create any type of serialized object in the Editor. The created instance uses default values.

using UnityEngine;
using UnityEditor;

public class CreateInstanceExample { [MenuItem("ObjectFactoryExample/Create Material Asset")] public void CreateMaterialEditor() { Material material = ObjectFactory.CreateInstance<Material>(); material.shader = Shader.Find("Transparent/Diffuse"); AssetDatabase.CreateAsset(material, "Assets/newMaterial.mat"); } }

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