type | The type of instance to create. |
Create a new instance of the given type.
Use this method to create any type of serialized object in the Editor. The created instance uses default values.
using UnityEngine; using UnityEditor;
public class CreateInstanceExample { [MenuItem("ObjectFactoryExample/Create Material Asset")] public void CreateMaterialEditor() { Material material = ObjectFactory.CreateInstance<Material>(); material.shader = Shader.Find("Transparent/Diffuse"); AssetDatabase.CreateAsset(material, "Assets/newMaterial.mat"); } }
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