Indicates that a class or a struct can be serialized.
To enable serialization, apply the [Serializable] attribute. For more information on serialization, see Script Serialization.
Note: Only non-abstract, non-generic custom classes can be serialized.
In the following example we create a custom Player struct and give it the [Serializable] attribute to make it serializable. We then create a private field of the Player type and apply [SerializeField] attribute to it to make it show up in the Inspector.
using System; using UnityEngine;
public class Player : MonoBehaviour { //Create a custom struct and apply [Serializable] attribute to it [Serializable] public struct PlayerStats { public int movementSpeed; public int hitPoints; public bool hasHealthPotion; }
//Make the private field of our PlayerStats struct visible in the Inspector //by applying [SerializeField] attribute to it [SerializeField] private PlayerStats stats; }
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