CoveredMethodStats[] Array of coverage summaries.
Returns the coverage summary for all methods that have been called since either the Unity process was started or Coverage.ResetAll() has been called.
using UnityEngine; using UnityEngine.TestTools;
// A simple test class to get coverage information for. public class CoverageClass { public bool CoveredMethod1() { return true; }
public bool CoveredMethod2() { return false; } }
public class CoverageExample : MonoBehaviour { void Start() { // Reset coverage Coverage.ResetAll();
// Create an instance of the test class and call both test methods // to make sure the class has had some coverage. CoverageClass coverageClasss = new CoverageClass(); coverageClasss.CoveredMethod1(); coverageClasss.CoveredMethod2();
// Now get coverage statistics for all covered methods. Note that this // will return statistics for all methods that have executed since Coverage.ResetAll() // was last called, i.e. this method (CoverageExample.Start()), CoverageClass.CoveredMethod1(), // and CoverageClass.CoveredMethod2(). CoveredMethodStats[] stats = Coverage.GetStatsForAllCoveredMethods();
for (int i = 0; i < stats.Length; i++) { Debug.Log("Method Name: " + stats[i].method.ToString()); Debug.Log("Method has " + stats[i].totalSequencePoints + " sequence points"); int coveredSequencePoints = stats[i].totalSequencePoints - stats[i].uncoveredSequencePoints; Debug.Log("of which " + coveredSequencePoints + " were covered."); } } }
Did you find this page useful? Please give it a rating: