The world space position of the Transform.
The position property of a GameObject’s Transform, which is accessible in the Unity Editor and through scripts. Alter this value to move a GameObject. Get this value to locate the GameObject in 3D world space.
using UnityEngine;
public class ExampleClass : MonoBehaviour { //movement speed in units per second private float movementSpeed = 5f;
void Update() { //get the Input from Horizontal axis float horizontalInput = Input.GetAxis("Horizontal"); //get the Input from Vertical axis float verticalInput = Input.GetAxis("Vertical");
//update the position transform.position = transform.position + new Vector3(horizontalInput * movementSpeed * Time.deltaTime, verticalInput * movementSpeed * Time.deltaTime, 0);
//output to log the position change Debug.Log(transform.position); } }
The example gets the Input from Horizontal and Vertical axes, and moves the GameObject up/down or left/right by changing its position.
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