assets | List of assets. |
Returns true if starting a Diff task is a valid operation for at least one asset in the given AssetList.
When all of the assets in the list are not added to version control the task will return false, otherwise the result will always be true.
using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;
public class EditorScript : MonoBehaviour { [MenuItem("Version Control/DiffIsValid")] public static void ExampleDiffIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.DiffIsValid(assets)); } }
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