Version: 2020.2
LanguageEnglish
  • C#

ShaderUtil.CreateShaderAsset

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public static Shader CreateShaderAsset(AssetImporters.AssetImportContext context, string source, bool compileInitialShaderVariants);
public static Shader CreateShaderAsset(string source, bool compileInitialShaderVariants);
public static Shader CreateShaderAsset(string source);

Parameters

context A context object that the asset system needs to register shader dependencies properly.
source A string that contains a shader written in ShaderLab code.
compileInitialShaderVariants Set to true to compile the ShaderLab code contained in the source string; otherwise false.

Description

Creates a new Shader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom shader generation tools in the Editor.