class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseShader scripts used for all rendering.
Most of the advanced rendering is controlled via Material class. Shader class is mostly
used just to check whether a shader can run on the user's hardware (isSupported property), setting up
global shader properties and keywords, and finding shaders by name (Find method).
See Also: Material class, Materials, ShaderLab documentation.
globalMaximumLOD | Shader LOD level for all shaders. |
globalRenderPipeline | Render pipeline currently in use. |
isSupported | Can this shader run on the end-users graphics card? (Read Only) |
maximumLOD | Shader LOD level for this shader. |
passCount | Returns the number of shader passes on the active SubShader. |
renderQueue | Render queue of this shader. (Read Only) |
FindPassTagValue | Search for the pass tag specified by tagName on the shader's active SubShader and returns the value of the tag. |
FindPropertyIndex | Finds the index of a shader property by its name. |
FindTextureStack | Find the name of a texture stack a texture belongs too. |
GetDependency | Returns the dependency shader. |
GetPropertyAttributes | Returns an array of strings containing attributes of the shader property at the specified index. |
GetPropertyCount | Returns the number of properties in this Shader. |
GetPropertyDefaultFloatValue | Returns the default float value of the shader property at the specified index. |
GetPropertyDefaultVectorValue | Returns the default Vector4 value of the shader property at the specified index. |
GetPropertyDescription | Returns the description string of the shader property at the specified index. |
GetPropertyFlags | Returns the ShaderPropertyFlags of the shader property at the specified index. |
GetPropertyName | Returns the name of the shader property at the specified index. |
GetPropertyNameId | Returns the nameId of the shader property at the specified index. |
GetPropertyRangeLimits | Returns the min and max limits for a Range property at the specified index. |
GetPropertyTextureDefaultName | Returns the default Texture name of a Texture shader property at the specified index. |
GetPropertyTextureDimension | Returns the TextureDimension of a Texture shader property at the specified index. |
GetPropertyType | Returns the ShaderPropertyType of the property at the specified index. |
DisableKeyword | Unset a global shader keyword. |
EnableKeyword | Set a global shader keyword. |
Find | Finds a shader with the given name. |
GetGlobalColor | Gets a global color property for all shaders previously set using SetGlobalColor. |
GetGlobalFloat | Gets a global float property for all shaders previously set using SetGlobalFloat. |
GetGlobalFloatArray | Gets a global float array for all shaders previously set using SetGlobalFloatArray. |
GetGlobalInt | Gets a global int property for all shaders previously set using SetGlobalInt. |
GetGlobalMatrix | Gets a global matrix property for all shaders previously set using SetGlobalMatrix. |
GetGlobalMatrixArray | Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray. |
GetGlobalTexture | Gets a global texture property for all shaders previously set using SetGlobalTexture. |
GetGlobalVector | Gets a global vector property for all shaders previously set using SetGlobalVector. |
GetGlobalVectorArray | Gets a global vector array for all shaders previously set using SetGlobalVectorArray. |
IsKeywordEnabled | Is global shader keyword enabled? |
PropertyToID | Gets unique identifier for a shader property name. |
SetGlobalBuffer | Sets a global buffer property for all shaders. |
SetGlobalColor | Sets a global color property for all shaders. |
SetGlobalConstantBuffer | Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types. |
SetGlobalFloat | Sets a global float property for all shaders. |
SetGlobalFloatArray | Sets a global float array property for all shaders. |
SetGlobalInt | Sets a global int property for all shaders. |
SetGlobalMatrix | Sets a global matrix property for all shaders. |
SetGlobalMatrixArray | Sets a global matrix array property for all shaders. |
SetGlobalTexture | Sets a global texture property for all shaders. |
SetGlobalVector | Sets a global vector property for all shaders. |
SetGlobalVectorArray | Sets a global vector array property for all shaders. |
WarmupAllShaders | Fully load all shaders to prevent future performance hiccups. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |