Version: 2020.2
LanguageEnglish
  • C#

Provider.Incoming

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static VersionControl.Task Incoming();

Description

Starts a task that queries the version control server for incoming changes.

The task returns the incoming changesets which then can be accessed through the task's Task.changeSets property once it has been completed.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Incoming")] public static void ExampleIncoming() { ChangeSets exampleChangesets = new ChangeSets(); ChangeSet exampleChangeset = new ChangeSet(); Task t1 = Provider.Incoming(); t1.Wait(); exampleChangesets = t1.changeSets; exampleChangeset = exampleChangesets[0]; Task t2 = Provider.IncomingChangeSetAssets(exampleChangeset); t2.Wait(); t2.assetList.ForEach(asset => Debug.Log(asset.name + " " + asset.state.ToString())); } }

The code above fetches the incoming changesets using Provider.Incoming and parses it to Provider.IncomingChangeSetAssets in order to output the incoming asset file names and their status.