Version: 2020.3
LanguageEnglish
  • C#

DynamicGI.indirectScale

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float indirectScale;

Description

Allows for scaling the contribution coming from realtime & baked lightmaps.

Note: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class.