Version: 2020.3
LanguageEnglish
  • C#

DynamicGI

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Allows to control the dynamic Global Illumination.

Static Properties

indirectScaleAllows for scaling the contribution coming from realtime & baked lightmaps.Note: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class.
isConvergedIs precomputed realtime Global Illumination output converged?
materialUpdateTimeSliceThe number of milliseconds that can be spent on material updates.
synchronousModeWhen enabled, new dynamic Global Illumination output is shown in each frame.
updateThresholdDetermines the percentage change in lighting intensity that triggers Unity to recalculate the real-time lightmap.

Static Methods

SetEmissiveAllows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
SetEnvironmentDataAllows overriding the distant environment lighting for Realtime GI, without changing the Skybox Material.
UpdateEnvironmentSchedules an update of the environment texture.
UpdateMaterialsSchedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.