Version: 2020.3
LanguageEnglish
  • C#

ProfilerCategoryInfo

struct in UnityEditor.Profiling

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Category information descriptor structure.

Contains the full information about a Profiler category such as its name, color, id, and flags. Use with FrameDataView.GetAllCategories and FrameDataView.GetCategoryInfo to get information on the available Profiler categories.

using System;
using System.Collections.Generic;
using UnityEditor.Profiling;
using Unity.Profiling;

public class Example { public static void GetAllBuiltinProfilerCategories(FrameDataView frameDataView, List<ProfilerCategoryInfo> unityProfilerCategories) { unityProfilerCategories.Clear(); var infos = new List<ProfilerCategoryInfo>(); frameDataView.GetAllCategories(infos); foreach (var info in infos) { if (info.flags.HasFlag(ProfilerCategoryFlags.Builtin)) { unityProfilerCategories.Add(info); } } } }

Properties

colorThe color of the Profiler category, as a Color32.
flagsFlags for showing if the Category is user defined or built into Unity.
idId used by Unity for tracking the Category.
nameThe name used by Unity for the Category.