labels | An array of strings that represents the different labels to use as constraints. |
matchAll | This parameter specifies whether all labels must match, or only one of them must be present. |
Constructor used to declare the ObjectSelectorHandlerWithLabelsAttribute on a field.
The "labels" parameter represents the labels to use as constraints. If there is more than one label, an Asset needs to have all the labels for the object selector to display it. If you set the "matchAll" parameter to false to disable this, only one label must be present.
using System; using UnityEngine; using UnityEngine.SearchService;
public class GameObjectComponent : MonoBehaviour { // Declare a field that only supports textures with the "4K" label on it. [ObjectSelectorHandlerWithLabels("4k")] public Texture2D texture4KLabels;
// Declare a field that only supports textures with the "Funny" label on it. [ObjectSelectorHandlerWithLabels("Funny")] public Texture2D funnyTextureLabels;
// Declare a field that only supports textures with the "4K" and "Funny" labels on it. [ObjectSelectorHandlerWithLabels("Funny", "4k")] public Texture2D funny4KTextureLabels;
// Declare a field that supports textures with the "4K" or "Funny" labels on it. [ObjectSelectorHandlerWithLabels(false, "Funny", "4k")] public Texture2D funnyOr4KTextureLabels;
// Start is called before the first frame update. void Start() { }
// Update is called once per frame. void Update() { } }