Version: 2020.3
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  • C#

Time.timeSinceLevelLoadAsDouble

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public static double timeSinceLevelLoadAsDouble;

Description

The double precision time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading.

This is the time in seconds since the last level was loaded. This is Read-Only.

Double precision version of timeSinceLevelLoad. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, use the timeSinceLevelLoadAsDouble equivalent over timeSinceLevelLoad.