Version: 2021.1
LanguageEnglish
  • C#

AssetDatabase.GetCachedIcon

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Texture GetCachedIcon(string path);

Description

Retrieves an icon for the asset at the given asset path.

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Get Cached Icon Example")] public static void GetCachedIconExample() { var textureList = new List<Texture>(); //Get asset icons and put them in a list foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var path = AssetDatabase.GUIDToAssetPath(guid); textureList.Add(AssetDatabase.GetCachedIcon(path)); }

//Set Material textures to the asset icons var textureNo = 0; for (var i = 0; i < 10; i++) { var path = $"Assets/Materials/GroundMaterial{i}.mat"; var asset = (Material)AssetDatabase.LoadMainAssetAtPath(path); if (textureNo >= textureList.Count) textureNo = 0; asset.mainTexture = textureList[textureNo++]; } } }