Version: 2021.1
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  • C#

AudioSettings.Reset

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Declaration

public static bool Reset(AudioConfiguration config);

Parameters

config The new configuration to be used.

Returns

bool True if all settings could be successfully applied.

Description

Performs a change of the device configuration. In response to this the AudioSettings.OnAudioConfigurationChanged delegate is invoked with the argument deviceWasChanged=false. It cannot be guaranteed that the exact settings specified can be used, but the an attempt is made to use the closest match supported by the system.

using UnityEngine;
using System.Collections;

public class TestAudioConfiguration : MonoBehaviour { void Start() { AudioSettings.OnAudioConfigurationChanged += OnAudioConfigurationChanged; }

void OnAudioConfigurationChanged(bool deviceWasChanged) { Debug.Log(deviceWasChanged ? "Device was changed" : "Reset was called"); if (deviceWasChanged) { AudioConfiguration config = AudioSettings.GetConfiguration(); config.dspBufferSize = 64; AudioSettings.Reset(config); } GetComponent<AudioSource>().Play(); }

static int[] validSpeakerModes = { (int)AudioSpeakerMode.Mono, (int)AudioSpeakerMode.Stereo, (int)AudioSpeakerMode.Quad, (int)AudioSpeakerMode.Surround, (int)AudioSpeakerMode.Mode5point1, (int)AudioSpeakerMode.Mode7point1 };

static int[] validDSPBufferSizes = { 32, 64, 128, 256, 340, 480, 512, 1024, 2048, 4096, 8192 };

static int[] validSampleRates = { 11025, 22050, 44100, 48000, 88200, 96000, };

static int[] validNumRealVoices = { 1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512, };

static int[] validNumVirtualVoices = { 1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512, };

int GUIRow(string name, int[] valid, int value, ref bool modified) { GUILayout.BeginHorizontal(); GUILayout.Button(name + "=" + value); for (int i = 0; i < valid.Length; i++) { string s = valid[i].ToString(); if (valid[i] == value) s = "[" + s + "]"; if (GUILayout.Button(s)) { value = valid[i]; modified = true; } } GUILayout.EndHorizontal(); return value; }

void OnGUI() { AudioSource source = GetComponent<AudioSource>(); bool modified = false;

AudioConfiguration config = AudioSettings.GetConfiguration();

config.speakerMode = (AudioSpeakerMode)GUIRow("speakerMode", validSpeakerModes, (int)config.speakerMode, ref modified); config.dspBufferSize = GUIRow("dspBufferSize", validDSPBufferSizes, config.dspBufferSize, ref modified); config.sampleRate = GUIRow("sampleRate", validSampleRates, config.sampleRate, ref modified); config.numRealVoices = GUIRow("RealVoices", validNumRealVoices, config.numRealVoices, ref modified); config.numVirtualVoices = GUIRow("numVirtualVoices", validNumVirtualVoices, config.numVirtualVoices, ref modified);

if (modified) AudioSettings.Reset(config);

if (GUILayout.Button("Start")) source.Play();

if (GUILayout.Button("Stop")) source.Stop(); } }