Version: 2021.1
LanguageEnglish
  • C#

GUI.Toolbar

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int Toolbar(Rect position, int selected, string[] texts);

Declaration

public static int Toolbar(Rect position, int selected, Texture[] images);

Declaration

public static int Toolbar(Rect position, int selected, GUIContent[] contents);

Declaration

public static int Toolbar(Rect position, int selected, string[] texts, GUIStyle style);

Declaration

public static int Toolbar(Rect position, int selected, Texture[] images, GUIStyle style);

Declaration

public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style);

Declaration

public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style, GUI.ToolbarButtonSize buttonSize);

Parameters

position Rectangle on the screen to use for the toolbar.
selected The index of the selected button.
texts An array of strings to show on the toolbar buttons.
images An array of textures on the toolbar buttons.
contents An array of text, image and tooltips for the toolbar buttons.
style The style to use. If left out, the button style from the current GUISkin is used.
buttonSize Determines how toolbar button size is calculated.

Returns

int The index of the selected button.

Description

Make a toolbar.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};

void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }