Use to collect samples only on the thread ProfilerRecorder was initialized on.
using System; using Unity.Profiling; using UnityEngine;
public class CollectGCAllocCountExample { static void PrintGCAllocCount(Action a) { using (var gcAllocRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "GC.Alloc", 100, ProfilerRecorderOptions.CollectOnlyOnCurrentThread)) { a.Invoke();
gcAllocRecorder.Stop();
Debug.Log("GC allocs count: " + gcAllocRecorder.Count); } } }