Deep links are hyperlinks outside of your application that take a user to a specific location within the application rather than a website. When a user clicks a deep link, the application opens from the designated location, such as a specific sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary in a Unity application. For more information about deep links and how to use them, refer to Deep linking.
There are two ways to enable deep links for iOSApple’s mobile operating system. More info
See in Glossary applications: URL schemes and universal links.
For information on how to use deep links and handle them when your application opens, refer to Using deep links.
A URL scheme specifies a link structure that your iOS application refers to. The device opens the application when the user clicks a deep link that matches the URL scheme structure. To add a URL scheme, use the following steps:
1
.unitydl
to open your application when the device processes a link that starts with unitydl://
.Your iOS application now opens when the device processes any link that starts with unitydl://
.
Note: To use multiple URL schemes in your project, increase the value of the Size property.
Universal links are similar to deep links because they open a specific location within an application. However, if the application isn’t installed, a universal link opens a URL in Safari. To enable universal links, refer to Apple’s documentation on Allowing Apps and Websites to Link to Your Content.