A boolean that indicates whether the ReplayKit API is available (where True means available). (Read Only)
Check the value of this property before making other ReplayKit calls. On iOS platforms prior to iOS 9, this property will have a value of false.
using System; using UnityEngine; #if PLATFORM_IOS using UnityEngine.iOS; using UnityEngine.Apple.ReplayKit;
public class Replay : MonoBehaviour { void OnGUI() { if (!ReplayKit.APIAvailable) { return; } // ... ReplayKit calls go here ... } } #endif