ScriptedImporter
class in
UnityEditor.AssetImporters
/
Inherits from:AssetImporter
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Description
Abstract base class for custom Asset importers.
Scripted importers are scripts that are associated with specific file extensions. They are invoked by Unity's Asset pipeline to convert the contents of associated files into Assets.
Use the ScriptedImporterAttribute class to register custom importers with the Asset pipeline.
using UnityEngine;
using UnityEditor.AssetImporters;
using System.IO;
[ScriptedImporter(1, "cube")]
public class CubeImporter : ScriptedImporter
{
public float m_Scale = 1;
public override void OnImportAsset(AssetImportContext ctx)
{
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
var position = JsonUtility.FromJson<Vector3>(File.ReadAllText(ctx.assetPath));
cube.transform.position = position;
cube.transform.localScale = new Vector3(m_Scale, m_Scale, m_Scale);
// 'cube' is a a GameObject and will be automatically converted into a Prefab
// (Only the 'Main Asset' is elligible to become a Prefab.)
ctx.AddObjectToAsset("main obj", cube);
ctx.SetMainObject(cube);
var material = new Material(Shader.Find("Standard"));
material.color = Color.red;
// Assets must be assigned a unique identifier string consistent across imports
ctx.AddObjectToAsset("my Material", material);
// Assets that are not passed into the context as import outputs must be destroyed
var tempMesh = new Mesh();
DestroyImmediate(tempMesh);
}
}
Public Methods
OnImportAsset | This method must by overriden by the derived class and is called by the Asset pipeline to import files. |
SupportsRemappedAssetType | Override this method if your ScriptedImporter supports remapping specific asset types. |
Messages
GatherDependenciesFromSourceFile | A static callback that you can implement to set up artifact dependencies to other Assets, and optimize the order your assets are imported. |
OnValidate | This function is called when the importer is loaded or a value is changed in the Inspector. |
Reset | Reset to default values. |
Inherited Members
Operators
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |