Version: 2021.3
LanguageEnglish
  • C#

GUIUtility.GetControlID

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int GetControlID(FocusType focus);

Declaration

public static int GetControlID(FocusType focus, Rect position);

Description

Get a unique ID for a control.

using UnityEngine;

public class Example : MonoBehaviour { // Prints a not used ID that can be assigned to a control

void OnGUI() { // Gets a ID for a control that cannot receive keyboard focus (A button) Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive)); } }

Declaration

public static int GetControlID(int hint, FocusType focus);

Declaration

public static int GetControlID(int hint, FocusType focusType, Rect rect);

Description

Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.


Declaration

public static int GetControlID(GUIContent contents, FocusType focus);

Declaration

public static int GetControlID(GUIContent contents, FocusType focus, Rect position);

Description

Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.