Version: 2021.3
LanguageEnglish
  • C#

PrefabUtility.IsPartOfPrefabInstance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool IsPartOfPrefabInstance(Object componentOrGameObject);

Parameters

componentOrGameObject The object to check. Must be a component or GameObject.

Returns

bool True if the object is part of a Prefab instance.

Description

Returns true if the given object is part of a Prefab instance.

It also returns true if the given object is part of Prefab instance that is inside a Prefab Asset. In that case both IsPartOfPrefabAsset and IsPartOfPrefabInstance will return true.

If the given object is part of a Prefab instance where the asset is missing, it will still return true.

To know if a given object is part of a Prefab instance but not part of a Prefab Asset, use IsPartOfNonAssetPrefabInstance.