Version: 2021.3
LanguageEnglish
  • C#

ApplyRulesIfNotGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target doesn't match any of the graphicsDeviceTypes.

The following example builds only variants including the FeatureA keyword if you build for non-OpenGL graphics APIs.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfNotGraphicsAPI(GraphicsDeviceType.OpenGLES2, GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.OpenGLCore)] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

Constructors

ApplyRulesIfNotGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

Inherited Members