Version: 2021.3
LanguageEnglish
  • C#

GraphicsAPIConstraintAttribute

class in UnityEditor.ShaderKeywordFilter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Enable or disable shader keyword filter attributes based on the graphics API.

You can use GraphicsAPIConstraintAttribute to enable or disable filter attributes based on the GraphicsDeviceType, so you can filter shader keywords differently on different graphics APIs.

Use ApplyRulesIfGraphicsAPIAttribute and ApplyRulesIfNotGraphicsAPIAttribute to make your code more readable.

Constructors

GraphicsAPIConstraintAttributeEnable or disable shader keyword filter attributes based on the graphics API.