Version: 2021.3
LanguageEnglish
  • C#

Provider.DiffIsValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool DiffIsValid(VersionControl.AssetList assets);

Parameters

assets List of assets.

Description

Returns true if starting a Diff task is a valid operation for at least one asset in the given AssetList.

When all of the assets in the list are not added to version control the task will return false, otherwise the result will always be true.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/DiffIsValid")] public static void ExampleDiffIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.DiffIsValid(assets)); } }