Version: 2022.1
LanguageEnglish
  • C#

LightProbes.Tetrahedralize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void Tetrahedralize();

Description

Synchronously tetrahedralize the currently loaded LightProbe positions.

Call this function to tetrahedralize the currently loaded LightProbe positions. You should generally only call this function upon receiving a LightProbes.needsRetetrahedralization event.

using UnityEngine;
using UnityEngine.SceneManagement;

public class TetrahedralizeExample : MonoBehaviour { void Start() { // Additively load a Scene containing light probes SceneManager.LoadScene("ExampleScene", LoadSceneMode.Additive);

// Force Unity to synchronously regenerate the tetrahedral tesselation for all loaded Scenes LightProbes.Tetrahedralize(); } }