Version: 2022.1
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  • C#

Projector

class in UnityEngine

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Inherits from:Behaviour

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Implemented in:UnityEngine.CoreModule

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Description

A script interface for a projector component.

The Projector can be used to project any material onto the Scene - just like a real world projector. The properties exposed by this class are an exact match for the values in the Projector's inspector.

It can be used to implement blob or projected shadows. You could also project an animated texture or a render texture that films another part of the Scene. The projector will render all objects in its view frustum with the provided material.

There is no shortcut property in GameObject or Component to access the Projector, so you must use GetComponent to do it:

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Get the projector Projector proj = GetComponent<Projector>(); // Use it proj.nearClipPlane = 0.5f; } }

See Also: projector component.

Properties

aspectRatioThe aspect ratio of the projection.
farClipPlaneThe far clipping plane distance.
fieldOfViewThe field of view of the projection in degrees.
ignoreLayersWhich object layers are ignored by the projector.
materialThe material that will be projected onto every object.
nearClipPlaneThe near clipping plane distance.
orthographicIs the projection orthographic (true) or perspective (false)?
orthographicSizeProjection's half-size when in orthographic mode.

Inherited Members

Properties

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledReports whether a GameObject and its associated Behaviour is active and enabled.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagChecks the GameObject's tag against the defined tag.
GetComponentReturns the component of type if the GameObject has one attached.
GetComponentInChildrenReturns the Component of type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the Component of type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children. Works recursively.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
TryGetComponentGets the component of the specified type, if it exists.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.