Version: 2022.1
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  • C#

SceneManager.GetSceneAt

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Declaration

public static SceneManagement.Scene GetSceneAt(int index);

Parameters

index Index of the Scene to get. Index must be greater than or equal to 0 and less than SceneManager.sceneCount.

Returns

Scene A reference to the Scene at the index specified.

Description

Get the Scene at index in the SceneManager's list of loaded Scenes.

using System.Text;
using UnityEditor;
using UnityEngine.SceneManagement;

public class Example { // adds a menu item which gives a brief summary of currently open Scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { StringBuilder sb;

if (SceneManager.sceneCount > 0) { sb = new StringBuilder(); for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); sb.Append(scene.name); sb.Append(scene.isLoaded ? " (Loaded, " : " (Not Loaded, "); sb.Append(scene.isDirty ? "Dirty, " : "Clean, "); sb.Append(scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"); } } else { sb = new StringBuilder("No open Scenes."); } EditorUtility.DisplayDialog("Scene Summary", sb.ToString(), "Ok"); } }