colors | An array of pixel colors. |
arrayElement | The texture array element index. |
miplevel | The mip level. |
Set pixel colors for the whole mip level.
This function takes a color array and changes the pixel colors of the whole
mip level of the texture. Call Apply to actually upload the changed
pixels to the graphics card.
This is a variant of ::SetPixels that takes low precision Color32 pixel values.SetPixels32
throws an exception when it fails.
See Also: SetPixels, SetPixelData, ::GetPixels32, Texture2D.SetPixels, Graphics.CopyTexture.