markerPtr | Profiler marker handle. |
metadataCount | Metadata parameters count. |
metadata | Unsafe pointer to the ProfilerMarkerData array. |
Starts profiling a piece of code marked with a custom name that the markerPtr handle and metadata parameters has defined.
Code marked with BeginSampleWithMetadata and EndSample shows up in the Profiler hierarchy.
Always use EndSample to close a started section of the instrumented code.
In the Timeline view of the Profiler Window the provided metadata is available in the tooltip message.
Use HierarchyFrameDataView.GetItemMetadata to retrieve metadata programmatically.
Note: Both BeginSampleWithMetadata and EndSample are thread safe and can be used in jobified code.
The low level Profiler API is included in a Release Build.
using Unity.Collections.LowLevel.Unsafe; using Unity.Profiling; using Unity.Profiling.LowLevel; using Unity.Profiling.LowLevel.Unsafe; using System;
class Example { static IntPtr MakeMarkerWithIntMetadata(string name, string paramName) { var handle = ProfilerUnsafeUtility.CreateMarker(name, ProfilerUnsafeUtility.CategoryScripts, MarkerFlags.Default, 1); ProfilerUnsafeUtility.SetMarkerMetadata(handle, 0, paramName, (byte)ProfilerMarkerDataType.Int32, (byte)ProfilerMarkerDataUnit.Count); return handle; }
static readonly IntPtr markerHandle = MakeMarkerWithIntMetadata("MyMarker", "Work Idx");
static unsafe void DoWork(int num) { var metadata = stackalloc ProfilerMarkerData[1]; metadata[0].Type = (byte)ProfilerMarkerDataType.Int32; metadata[0].Size = (uint)UnsafeUtility.SizeOf<int>(); metadata[0].Ptr = UnsafeUtility.AddressOf(ref num); ProfilerUnsafeUtility.BeginSampleWithMetadata(markerHandle, 1, metadata); //... ProfilerUnsafeUtility.EndSample(markerHandle); } }
Use Recorder to obtain per-frame timings in the Player for the specific marker name.
See Also: EndSample, CreateMarker, SetMarkerMetadata.