Version: 2022.2
LanguageEnglish
  • C#

EditorGUILayout.LinkButton

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool LinkButton(string label, params GUILayoutOption[] options);

Declaration

public static bool LinkButton(GUIContent label, params GUILayoutOption[] options);

Parameters

label Label of the link.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool true when the user clicks the link.

Description

Make a clickable link label.

The label has an hyperlink style and returns true when clicked.

using UnityEditor;
using UnityEngine;

class EditorGUILayoutLinkButton : EditorWindow { [MenuItem("Examples/EditorGUILayoutLinkButton")] static void Init() { var window = GetWindow<EditorGUILayoutLinkButton>(); window.Show(); }

void OnGUI() { if (EditorGUILayout.LinkButton("Link Button")) Debug.Log("Clicked"); } }