Version: 2022.2
LanguageEnglish
  • C#

Screen.SetResolution

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetResolution(int width, int height, bool fullscreen);

Declaration

public static void SetResolution(int width, int height, FullScreenMode fullscreenMode);

Declaration

public static void SetResolution(int width, int height, FullScreenMode fullscreenMode, RefreshRate preferredRefreshRate);

Description

Switches the screen resolution.

A width by height resolution is used. If no matching resolution is supported, the closest one is used.

If preferredRefreshRate is 0 (default) Unity switches to the highest refresh rate that the monitor supports.
If preferredRefreshRate is not 0 Unity uses it if the monitor supports it, otherwise it chooses the highest supported one. Changing refresh rate is only supported when using exclusive full-screen mode.

On Android fullscreen controls the SYSTEM_UI_FLAG_LOW_PROFILE flag to View.setSystemUiVisibility.

To set a specific full-screen mode on a desktop platform, use the method overload that accepts the FullScreenMode parameter. Exclusive full-screen mode is only supported on Windows standalone player.

If you use multi-display, you can only use Screen.SetResolution to set the resolution of the primary screen.

A resolution switch does not happen immediately; it happens when the current frame is finished.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen Screen.SetResolution(640, 480, true); } }

Another example:

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen at 60 hz Screen.SetResolution(640, 480, FullScreenMode.ExclusiveFullScreen, new RefreshRate() { numerator = 60, denominator = 1 }); } }

Another example:

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // Switch to 800 x 600 windowed Screen.SetResolution(800, 600, false); } }

See Also: resolutions property.