Version: 2022.3
LanguageEnglish
  • C#

Application.runInBackground

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool runInBackground;

Description

Determines whether the Player should run when the application is in the background.

By default, this property is set to false and the application pauses when it's in the background.

Android: On Android, this property works only when the application is visible and not when it's in focused state. For example, when the application is run in multi-window mode on devices, such as Samsung Dex and Oculus Quest 2. If the application is running in the background, it pauses regardless of the Application.runInBackground property. If you want to execute tasks while it's in background, you need to implement the background service.

Note: This property is ignored on iOS.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Application.runInBackground = true; } }