Returns whether the AudioSource is currently playing a clip (Read Only).
AudioSource.isPlaying returns true if the AudioSource is playing any clip. This includes if you use PlayOneShot() or if you play a video or timeline track through the AudioSource.
Note: AudioSource.isPlaying returns false when AudioSource.Pause()
is called. If you use
AudioSource.Play()
back again, it returns true.
Note: If you use AudioSource.PlayDelayed to play your clip, AudioSource.isPlaying returns true during the delay.
// When the audio component has stopped playing, play otherClip. // Remember to assign an AudioClip in the Inspector.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void Update() { if (!audioSource.isPlaying) { audioSource.clip = otherClip; audioSource.Play(); } } }