Version: 2022.3
LanguageEnglish
  • C#

GraphicsSettings.allConfiguredRenderPipelines

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static RenderPipelineAsset[] allConfiguredRenderPipelines;

Description

An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides.

The default render pipeline is defined in GraphicsSettings.defaultRenderPipeline. The override render pipeline for the current quality level is defined in QualitySettings.renderPipeline, or you can request the override value for a given quality level with QualitySettings.GetRenderPipelineAssetAt.

This property returns all instances of RenderPipelineAsset that are assigned to these fields. The same RenderPipelineAsset can appear in this array more than once, if it is assigned to more than one field.

using UnityEngine;
using UnityEngine.Rendering;

public class AllConfiguredRenderPipelinesExample : MonoBehaviour { void Start() { Debug.Log("All Render Pipeline Assets that define the default render pipeline, or an override: "); foreach (var asset in GraphicsSettings.allConfiguredRenderPipelines) { Debug.Log(asset.name); } } }