Version: 2022.3
LanguageEnglish
  • C#

Rigidbody.MovePosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void MovePosition(Vector3 position);

Parameters

position Provides the new position for the Rigidbody object.

Description

Moves the kinematic Rigidbody towards position.

Rigidbody.MovePosition moves a Rigidbody and complies with the interpolation settings. When Rigidbody interpolation is enabled, Rigidbody.MovePosition creates a smooth transition between frames. Unity moves a Rigidbody in each FixedUpdate call. The position occurs in world space. Teleporting a Rigidbody from one position to another uses Rigidbody.position instead of MovePosition.

using UnityEngine;

public class Example : MonoBehaviour { Rigidbody m_Rigidbody; public float m_Speed = 5f;

void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); }

void FixedUpdate() { //Store user input as a movement vector Vector3 m_Input = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));

//Apply the movement vector to the current position, which is //multiplied by deltaTime and speed for a smooth MovePosition m_Rigidbody.MovePosition(transform.position + m_Input * Time.fixedDeltaTime * m_Speed); } }