category | Profiler category. |
statName | Profiler marker or counter name. |
capacity | Maximum amount of samples to collect. |
options | ProfilerRecorder options. |
ProfilerRecorder Returns new enabled recorder instance.
Initialize a new instance of ProfilerRecorder and start data collection.
For a list of built-in Profiler markers available, see the User Manual documentation on Memory Profiler module, Rendering Profiler module, and Virtual Texturing Profiler module.
using Unity.Profiling; using UnityEngine;
public class ExampleScript : MonoBehaviour { ProfilerRecorder systemMemoryRecorder; ProfilerRecorder gcMemoryRecorder; ProfilerRecorder mainThreadTimeRecorder;
void OnEnable() { systemMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "System Used Memory"); gcMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Reserved Memory"); mainThreadTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 15); }
void OnDisable() { systemMemoryRecorder.Dispose(); gcMemoryRecorder.Dispose(); mainThreadTimeRecorder.Dispose(); } }
Additional resources: ctor.
capacity | Maximum amount of samples to be collected. |
options | Profiler recorder options. |
marker | Profiler marker instance. |
ProfilerRecorder Returns new enabled recorder instance.
Initialize a new instance of ProfilerRecorder for ProfilerMarker and start data collection.
Additional resources:: ProfilerMarker.