Version: 2022.3
LanguageEnglish
  • C#

Vector4.Normalize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Normalize();

Description

Makes this vector have a magnitude of 1.

When normalized, a vector keeps the same direction but its length is 1.0.

Note that this function will change the current vector. If you want to keep the current vector unchanged, use normalized variable.

If this vector is too small to be normalized it will be set to zero.

Additional resources: normalized property.


Declaration

public static Vector4 Normalize(Vector4 a);

Parameters

a The vector to be normalized.

Returns

Vector4 A new vector with the same direction as the original vector but with a magnitude of 1.0.

Description

Returns a normalized vector based on the given vector. The normalized vector has a magnitude of 1 and is in the same direction as the given vector. Returns a zero vector If the given vector is too small to be normalized.

Note that this does not modify the given vector. To modify and normalize the current vector, use the Normalize function without a parameter.

Additional resources: normalized function.