Called whenever the focused editor window is changed.
using UnityEditor; using UnityEngine;
public class FocusedWindowTracker : EditorWindow { [MenuItem("Window/Focused Window Tracker")] private static void ShowTracker() => GetWindow<FocusedWindowTracker>();
private void OnGUI() => GUILayout.Label("I'm logging every focused window");
private void OnEnable() { EditorWindow.focusedWindowChanged += TrackFocusedWindow; }
private void OnDisable() { EditorWindow.focusedWindowChanged -= TrackFocusedWindow; }
private static void TrackFocusedWindow() { Debug.Log($"Current focused window is {focusedWindow.titleContent.text}."); } }