Called as the new window is opened.
Awake() message is called as a new editor window starts. This is similar to how an Awake() is called as an GameObject starts.
// Show how Awake is called as an EditorWindow starts // In the script the Awake message changes the string variable.
using UnityEditor; using UnityEngine; using UnityEngine.UIElements;
public class AwakeExample : EditorWindow
{ static string s = "hello"; [MenuItem("Window/UI Toolkit/AwakeExample")]
public static void ShowExample() { AwakeExample wnd = GetWindow<AwakeExample>(); wnd.titleContent = new GUIContent("AwakeExample"); }
public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;
// VisualElements objects can contain other VisualElement following a tree hierarchy. VisualElement label = new Label("Text Field: " + s); root.Add(label);
}
public void Awake() { Debug.Log("Awake"); s = "demo"; }
public void OnDestroy() { Debug.Log("OnDestroy"); } }