Version: 2023.1
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  • C#

GameObjectUtility.DuplicateGameObject

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Declaration

public static GameObject DuplicateGameObject(GameObject gameObject);

Parameters

gameObject The GameObject to be duplicated.

Returns

GameObject The duplicated GameObject.

Description

Duplicates a single GameObject and returns the new GameObject.

Duplicates a GameObject within a Scene. The duplicated GameObject will be on the same level in the hierarchy as the original GameObject, and they will share the same parent. If there are any children or components that belong to the original GameObject, the duplicate will have them as well.

For duplicating more than one GameObject use DuplicateGameObjects. For duplicating Assets use CopyAsset.

using UnityEngine;
using UnityEditor;

public static class DuplicateGameObjectExample { // Create context menu [MenuItem("Example/DuplicateGameObject")] public static void DuplicateTest() { // The original GameObject GameObject gameObject = new GameObject();

// The duplicated GameObject GameObject duplicatedGameObject = GameObjectUtility.DuplicateGameObject(gameObject);

// Display the names of the original and duplicated GameObjects in the console Debug.Log("The original GameObject: " + gameObject.name); Debug.Log("The duplicated GameObject: " + duplicatedGameObject.name); } }

Any errors and warnings from the duplication operation are reported in the log and the console.